![]() While the publisher is yet to comment on if it plans to release further remakes of the Dead Space games, the survey shows that they are at least entertaining the idea. The stealth horror FPS “Gloomwood” developer Dillon Rogers posted the EA survey on Twitter which is a very simplistic question – answer survey with standardized responses ranging from “not interested” to “extremely interested”. The sequel to the highly acclaimed original 2008 game, Dead Space 2 was released in 2011 and is also equally acclaimed by fans and critics alike with some even considering it the best game of the franchise due to its improved gameplay, great graphics, wider space for exploration, great story with increased focus on Isaac’s personality more so as he was now a voiced character, and bone chilling horror.ĭead Space 3, which was released in 2013 in contrast had a very mixed response as it rebuilt the entire framework of the first two games, focused little on the horror and essentially turned it into more of an action game rather than a horror survival. ![]() He keeled over and died shortly after.Following the great success of the Dead Space remake and ability to surpass even the original in almost every aspect, EA is now considering remaking Dead Space 2 and 3 as well and polling online just how much the fans are interested in the prospect of another remake. Once, Isaac got hit so hard by a closing door he was knocked out of the map into a black void. And that’s not the only glitchy death I’ve experienced. Another time I reloaded a save only to be greeted by Isaac’s mutilated corpse. I reloaded the save to see if this fate could be avoided only to find Isaac’s health was almost empty. When I finished saving, I realized it was on me and I’d lost roughly a single health chunk. At one point the game autosaved when one of those tiny things that die immediately to the flamethrower was around. So I found him getting chewed to pieces the second I regained control. I’ve noticed that, if the game is saved when there’s an enemy near, Isaac apparently starts standing around before the picture loads in. I’ve had a few technical issues, but they’re fairly infrequent. At 1440p, I’m usually hovering comfortably in the 65-80 fps zone. The ability to throw kinesis-held items from Dead Space 2 is also a welcome inclusion, although I was never really that big on it.ĭead Space runs quite well for me on an RTX 30x, just not at 4K. Instead, you’ll find them all in the environment, which I really liked, as I’m the cheapest bastard alive and used to deliberate about if I really needed to buy that weapon or not. A change I’m far more fond of is that you no longer have to buy weapons from the store. It’s just easier for it to happen in the remake. It’s not that enemies didn’t sneak up behind you in the original game, mind you. This is wonderful from a horror perspective, but I didn’t always appreciate it from a gameplay one. I slowly walked with my weapon drawn to illuminate the surroundings more than ever before. Of course, it also makes it so much easier for Necromorphs to sneak up on you. Where the lighting was simply low before, now there are many times when you’ll be in near-total darkness, which only amplifies the horror. But the remake takes this to a further extreme. The story is still an effectively eerie tale of a ship gone to absolute hell after picking up a marker tied to a slimy religion, and the atmosphere has only been improved.ĭead Space was always a fairly dark game, where you dealt with creepy crawlies hiding around every corner. And there are new side quests that give you some extra bits of story that are appreciated, even if the occasional backtrack just to get this isn’t always the smoothest thing in the world. The Ishimura’s layouts aren’t identical either. Don’t get me wrong, everything in the game has been recreated from scratch, down to the script, voice acting, and geometry. If you’ve played Dead Space before, there’s not much here that’ll surprise you. And while the Dead Space remake may not have been needed, Motive has done such a great job updating the game’s visuals and various design aspects that it’s clear that this terrifying return to the Ishimura is an exception to the rule. Plus, there’s always a good chance that the people remaking the game won’t do it as well the next time around. A remaster with new textures and upgraded lighting would have been fine. The original Dead Space still looks pretty good and is still an excellent game, even though it came out in 2008. It’s so weird seeing remakes of games that absolutely don’t need remakes.
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